parallax scrollingの例文
- They paired the parallax scrolling with speed and began to prototype.
- There was no parallax scrolling implemented in this phase.
- It also featured multi-layered parallax scrolling.
- The game features nine level parallax scrolling.
- The game's graphics utilize the Super Nintendo's mode 7 and parallax scrolling effects.
- Its more original features included window tilting, two-sided window frames and parallax scrolling backgrounds.
- The in-game effects use a lot of Mode 7 raster effects and some impressive parallax scrolling.
- This allowed the game to showcase rare effects on GBC games, like parallax scrolling and transparency effects.
- Godot has a sprites, tile sets, parallax scrolling, polygons, animations, physics and particles.
- It added stereo music and parallax scrolling, as well as a cheat code that increases the character variations.
- The game concept came from a brainstorming session about parallax scrolling, and was revised in fits of creativity.
- Since the Commodore 64's graphics do not support parallax scrolling, particular trickery was required to achieve this.
- "Earthlight " is a shooter featuring parallax scrolling and shadow effects, a novelty for the Spectrum.
- The game has a unique option-based combat and features levels with large scaling effects or parallax scrolling effects.
- What few changes there were actually enhanced the look of the game such as added parallax scrolling backgrounds in level 2.
- The idea for the game came from a brainstorming session about parallax scrolling, and was revised in fits of creativity.
- It even had multi-layered parallax scrolling, an effect that would become much more common during the second generation of scrollers.
- There are four main methods of parallax scrolling used in titles for arcade system board, video game console and personal computer systems.
- The Saturn conversion uses bitmaps and parallax scrolling in the same fashion as the Saturn version of " Virtua Fighter 2 ".
- The level editor supports parallax scrolling and is suited for the creation of side-scrolling platformers, overhead RPGs, and isometric games.